The Beamtown Bullies

Commander
BRG
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Attrition and lockout endgame
High confidence(488 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8
Fast mana3
0+8
1+10
1+8
Mana rocks7
2+6
2+5
2+5
2+5
2+5
3+3
3+1
Mana dorks2
G+6
G+6
Land ramp3
1G+6
1G+6
1G+5
Tutors15
B+10
B+8
G+8
G+8
1B+10
1B+8
1G+8
1B+8
1G+1
2B+7
2G+3
2BG+3
+3 more
Draw engines3
1G+8
1B+1
2RR+2
Cantrips & burst draw4
R+5
1R+2
3+3
+1
Recursion3
B+4
1G+5
1G+1
Value engines5
2+1
1G+1
2+1
3+1
3GG+3
Counterspells2
R+8
R+7
Spot removal10
1+7
G+2
BG+6
BG+6
BR+5
3+3
BBR+2
2GG+7
5+2
+5
Graveyard hate1
1G+1
Land destruction1
+7
Board wipes1
2BB+5
Stax & hate1
4+1
Protection2
2+4
2GG+1
Mana Acceleration (15 sources)+5
Fetchlands3
+8
+8
+8
Dual & shock lands13
+9
+9
+9
+6
+5
+5
+5
+4
+4
+4
+4
+4
+1 more
Premium utility lands6
+6
+5
+5
+5
+5
+4
Utility lands6
2+1
+3
+2
+2
+2
+1
Taplands2
+2
+2
Basic lands2
+2
+2
Tempo Control (lockout lethality)+9.9
Combat Damage Synergy: 4 haste enablers+8
Synergy pieces7
G+5
1G+5
1G+1
1BG+5
2BB+7
3GG+4
5R+2
Win conditions1
2B+2
Combat threats2
4+1
3RR+1
Other1
5+6

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 (Bracket 3)+Game Changers Bracket 4
Mana base95Consistency93Speed85
Game changers 6
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Tap / Untap11 cards

11 tap/untap synergies. Generate extra value from activated abilities.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.