Commander
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Attrition and lockout endgame
High confidence(488 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Mana dorks2
Land ramp3
Tutors15
Draw engines3
Cantrips & burst draw4
+1
Recursion3
Value engines5
Counterspells2
Spot removal10
+5
Graveyard hate1
Land destruction1
+7
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands13
+9
+9
+9
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands6
+6
+5
+5
+5
+5
+4
Utility lands6
+3
+2
+2
+2
+1
Taplands2
+2
+2
Basic lands2
+2
+2
Tempo Control (lockout lethality)+9.9ⓘ
Combat Damage Synergy: 4 haste enablers+8ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 (Bracket 3)+Game Changers→ Bracket 4
Mana base95Consistency93Speed85
✓
Game changers 6
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tap / Untap11 cards
11 tap/untap synergies. Generate extra value from activated abilities.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.