Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(342 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp3
Other acceleration1
Tutors6
Draw engines7
Recursion1
Value engines3
Spot removal1
Land destruction1
Board wipes1
Stax & hate5
Mono-Color Powerhouse Lands (3)+10ⓘ
Fetchlands4
Premium utility lands3
Utility lands10
Taplands2
Basic lands1
Plains+18
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions1
Combat threats5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Interaction84Consistency80
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Soldier Tribal21 cards
21 soldier creatures detected. Tribal synergies can create powerful board states.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.