Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence(696 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana28
Mana rocks4
Mana dorks2
Other acceleration2
Treasure generators2
Tutors7
Draw engines2
Cantrips & burst draw1
Wheels1
Recursion4
Counterspells3
Spot removal4
Artifact/enchantment removal1
Stax & hate1
Protection4
Other1
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (36 sources)+15ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands3
Utility lands5
Taplands1
7 Combo(s) Detected (Consistency: 86%)+51ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces11
Token generators1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed99Mana base95Threats94
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.