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HomeExplore decksCommanders

testeee

viaMoxfieldMoxfield·24 views·35 days ago

Power level

4.8±0.55
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Solid confidence317 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw6
Scry & Surveil2
Recursion7
Value engines7
Artifact/enchantment removal1
Spot removal8
Graveyard hate2
Board wipes2
Edict effects3
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands6
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo Family+19ⓘ
Combo pieces2
Synergy pieces15
Sacrifice outlets11
Drain effects1
Token generators8
Enablers2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Markers
Learn more →
✓
2-card combo 1
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Combo (Commander)Core (17 cards)

This deck is built around assembling infinite combos or combo finishes.

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AristocratsCore (31 cards)

31 sacrifice/death synergies. Drains opponents while generating value from deaths.

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LifegainCore (26 cards)

26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos1 total

  • 2-card combo · 1
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