Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(226 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Mana dorks6
Land ramp4
Other acceleration1
Commander Draw Engine (The Pride of Hull Clade provides card draw)+15ⓘ
Tutors5
Draw engines3
Cantrips & burst draw4
Value engines2
Counterspells4
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection6
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands9
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base85Interaction84Consistency79
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Defenders/Walls15 cards
15 defenders/walls. Build an impenetrable wall, then convert to damage.
Unblockable / Evasion10 cards
10 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.