Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(236 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators1
Commander Draw Engine (Niv-Mizzet, Visionary provides card draw)+18ⓘ
Draw engines4
Wheels1
Spot removal6
Graveyard hate1
Two-Color Mana Base (no fixing needed)+11ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands4
Combat Damage Synergy: 1 token doubler, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+24ⓘ
2 Combo(s) Detected (Consistency: 28%)+19ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Win conditions1
Combat threats1
Drain effects4
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats87Mana base75Consistency56
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Burn25 cards
25 damage dealers. Burn opponents down with direct damage.
Energy25 cards
25 energy cards. Accumulate and spend energy for powerful effects.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.