Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(475 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks3
Land ramp4
Tutors10
Draw engines8
Cantrips & burst draw1
Recursion9
Value engines1
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate1
Fetchlands6
Dual & shock lands12
Premium utility lands4
Utility lands8
Combat Damage Synergy: 2 haste enablers, 2 damage multipliers+12ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency96Mana base96Threats76
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.