Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana7
Mana rocks3
Other acceleration2
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw5
Value engines18
+6 more
Counterspells4
Spot removal4
Graveyard hate1
Board wipes1
Protection12
Other2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands9
Dual & shock lands3
Premium utility lands1
Utility lands9
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions6
Combat threats3
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Interaction92Mana base92Consistency88
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Impulse Draw16 cards
16 impulse draw effects. Exile and play cards from the top of your library.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.