Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(254 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks3
Land ramp2
Other acceleration2
Treasure generators6
Tutors2
Draw engines1
Cantrips & burst draw7
Recursion7
Value engines2
Spot removal5
Graveyard hate1
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Premium utility lands1
Utility lands5
Taplands6
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+22ⓘ
Synergy pieces7
Combat threats2
Sacrifice outlets1
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Speed85Mana base75Threats53
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter39 cards
39 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.