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HomeExplore decksCommanders
WUBRG

Dance of the Elements Gemini Final

viaMoxfieldMoxfield·68 views·10h ago

Power level

6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence468 pts
Estimated win turn
T4best
T7typical
T9+contested
Vector breakdown
Ashling: Elemental evoke+12ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration4
Commander Synergy+2ⓘ
Tutors6
Draw engines3
Cantrips & burst draw3
Scry & Surveil1
Recursion7
Value engines7
Counterspells2
Artifact/enchantment removal2
Spot removal7
Graveyard hate1
Board wipes1
Edict effects1
Protection2
Mana Acceleration+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands3
Basic lands5
4 Combo Families+37ⓘ
Ashling: Elemental evoke+6ⓘ
Combat Damage Synergy+4ⓘ
Commander Synergy+2ⓘ
Combo pieces7
Synergy pieces2
Win conditions4
Combat threats5
Sacrifice outlets3
Drain effects2
Token generators2
Reanimation1
Enablers1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9 → Bracket 3

1.9 above Bracket 2 ceiling (5)

0.1 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Elemental TribalCore (18 cards)

18 elemental creatures detected. Tribal synergies can create powerful board states.

,,,,
Stompy / Big ManaCore (14 cards)

14 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Blink/FlickerCore (12 cards)

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos5 total

  • 3-card combos · 5
  • ++
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    1 setup prereq

History10 snapshots

Grade

Power6.9→6.9—
BracketB3→B3

Vectors

Velocity
74→74
—
Consistency
82→82
—
Interaction
53→53
—
Efficiency
70→72
+2
Lethality
96→96
—

Card Changes

Added (4)

Removed (2)

Grade

Power6.7→6.9+0.2
BracketB3→B3

Vectors

Velocity
77→74
-3
Consistency
80→82
+2
Interaction
43→53
+10
Efficiency
71→70
-1
Lethality
95→96
+1

Card Changes

Added (3)

Removed (3)

Grade

Power7.4→6.7-0.7
BracketB4→B3(-1)

Vectors

Velocity
75→77
+2
Consistency
82→80
-2
Interaction
55→43
-12
Efficiency
71→71
—
Lethality
97→95
-2

Card Changes

Added (3)

Removed (5)

Combos:7→5-2

Grade

Power7.5→7.4-0.1
BracketB4→B4

Vectors

Velocity
77→75
-2
Consistency
81→82
+1
Interaction
55→55
—
Efficiency
77→71
-6
Lethality
97→97
—

Card Changes

Added (1)

Removed (3)

Grade

Power7.7→7.5-0.2
BracketB4→B4

Vectors

Velocity
77→77
—
Consistency
83→81
-2
Interaction
54→55
+1
Efficiency
77→77
—
Lethality
97→97
—

Card Changes

Added (1)

Removed (3)

Grade

Power7.7→7.7—
BracketB4→B4

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power7.5→7.7+0.2
BracketB4→B4

Vectors

Velocity
81→77
-4
Consistency
83→83
—
Interaction
43→54
+11
Efficiency
80→77
-3
Lethality
97→97
—

Card Changes

Added (12)

Removed (9)

Grade

Power7.7→7.5-0.2
BracketB4→B4

Vectors

Velocity
82→81
-1
Consistency
86→83
-3
Interaction
43→43
—
Efficiency
77→80
+3
Lethality
96→97
+1

Card Changes

Added (3)

Removed (3)

Grade

Power7.7→7.7—
BracketB4→B4

Vectors

Velocity
82→82
—
Consistency
88→86
-2
Interaction
43→43
—
Efficiency
76→77
+1
Lethality
96→96
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.8→7.7-0.1
BracketB4→B4

Vectors

Velocity
82→82
—
Consistency
88→88
—
Interaction
43→43
—
Efficiency
81→76
-5
Lethality
96→96
—

Card Changes

Removed (2)