Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(309 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp7
Other acceleration4
Tutors7
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines5
Other1
Spot removal5
Board wipes1
Stax & hate1
Protection2
Other1
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Utility lands4
Basic lands1
Forest+35
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers+25ⓘ
Synergy pieces6
Win conditions11
Combat threats1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Consistency85Threats85Mana base70
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall9 cards
9 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.