9.3±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 10.0
High confidence639 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+5ⓘ
Fast mana4
Mana rocks3
Mana dorks7
Land ramp3
Treasure generators3
Minor treasure1
Commander Draw Engine+10ⓘ
Tutors8
Draw engines2
Cantrips & burst draw3
Scry & Surveil2
Recursion6
+2
Value engines4
Counterspells1
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes2
Edict effects2
Protection2
Mana Acceleration+5ⓘ
Fetchlands2
+8
+8
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
Basic lands3
+5
+5
+3
6 Combo Families+47ⓘ
Combo Commander+15ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces21
Synergy pieces4
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.3 → Bracket 5
0.3 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.