Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(431 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana dorks2
Land ramp7
Other acceleration2
Treasure generators2
Draw engines6
Cantrips & burst draw1
Spot removal9
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands6
6 Combo(s) Detected (Consistency: 34%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces27
Win conditions2
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats99Mana base90Interaction63
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy37 cards
37 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones20 cards
20 clone effects. Copy the best threats on the battlefield.
Haste Matters17 cards
17 haste enablers. Attack immediately for explosive damage.