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HomeExplore decksCommanders
WG

Kudo, King Among Bears

viapasted list·1 view·4h ago

Power level

5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence387 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks6
Land ramp8
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines4
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Protection12
Mana Acceleration+10ⓘ
Two-Color Powerhouse Lands+8ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands2
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces7
Win conditions4
Combat threats3
Token generators4
Enablers1
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 1→ Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

+1/+1 CountersCore (16 cards)

16 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / WeeniesCore (15 cards)

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token StrategyCore (11 cards)

11 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.