Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(355 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana8
Mana rocks4
Other acceleration4
Treasure generators2
Tutors3
Draw engines1
Cantrips & burst draw7
Recursion3
Counterspells2
Spot removal11
Board wipes1
Protection5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands3
2 Combo Families (2 lines, Consistency: 77%)+26ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces4
Win conditions5
Combat threats3
Drain effects1
Token generators3
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats88Mana base86Speed85
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combo (Commander)10 cards
This deck is built around assembling infinite combos or combo finishes.