Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(303 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration2
Tutors2
Draw engines8
Cantrips & burst draw3
Value engines5
Spot removal3
Mono-Color Powerhouse Lands (5)+25ⓘ
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands1
Utility lands3
Taplands5
Basic lands1
Forest+25
Combat Damage Synergy: token swarm strategy, 5 token doublers, 7 tribal lords, 1 haste enabler, 5 evasion enablers+25ⓘ
Synergy pieces5
Win conditions5
Combat threats7
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats89Speed83Mana base79
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal22 cards
22 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.