Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana1
+7
Mana rocks1
Other acceleration6
Treasure generators1
Commander Synergy (2 groups)+7ⓘ
Tutors2
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal9
Board wipes2
Stax & hate3
Protection11
+3
Mono-Color Powerhouse Lands (4)+15ⓘ
Fetchlands1
+8
Dual & shock lands1
+4
Premium utility lands1
+6
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands1
+23
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces7
Win conditions4
Combat threats10
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Threats93Interaction90Mana base78
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Angel Tribal20 cards
20 angel creatures detected. Tribal synergies can create powerful board states.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.