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WUBRG

9/11 Double Strike

viaMoxfieldMoxfield·43 views·4 days ago

Power level

9.0±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence714 pts
Strategy ceiling 9.3
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Ur-Dragon: Eminence Dragon discount+10ⓘ
Commander Synergy+9ⓘ
Heavy Curve−10ⓘ
Fast mana6
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration8
Other acceleration2
Other3
Commander Draw Engine+10ⓘ
Commander Synergy+4ⓘ
Tutors5
Draw engines5
Wheels2
Scry & Surveil1
Recursion2
Value engines4
Spot removal4
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+12ⓘ
Fetchlands10
Dual & shock lands14
Premium utility lands5
Utility lands3
Basic lands1
2 Combo Families+28ⓘ
Combat Damage Synergy+24ⓘ
Commander Synergy+9ⓘ
Combo pieces4
Synergy pieces2
Win conditions4
Combat threats18
Sacrifice outlets1
Extra combats1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.0 → Bracket 5

Right at the Bracket 5 threshold

2-card combo set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Voltron (Commander)Core (23 cards)

This deck equips or enchants the commander to deal commander damage.

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Dragon TribalCore (28 cards)

28 dragon creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big ManaCore (28 cards)

28 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos2 total

  • 2-card combos · 2
  • ++
    3 setup prereqs
  • ++
    1 setup prereq

History2 snapshots

Grade

Power9.0→9.0—
BracketB5→B5

Vectors

Velocity
95→95
—
Consistency
92→88
-4
Interaction
33→36
+3
Efficiency
99→99
—
Lethality
89→96
+7

Grade

Power9.0→9.0—
BracketB5→B5

Vectors

Velocity
95→95
—
Consistency
90→92
+2
Interaction
30→33
+3
Efficiency
99→99
—
Lethality
92→89
-3