The Thirteenth Doctor / Ryan Sinclair

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(349 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Combat Damage Synergy: 2 extra combats, 5 haste enablers+22
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Mana base91Speed75Consistency60

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Power Matters6 cards

6 power-matters cards. Convert creature power into damage, cards, or effects.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.