Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(471 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration1
Treasure generators2
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Value engines2
Spot removal9
Artifact/enchantment removal1
Board wipes2
Stax & hate3
Edict effects1
Protection3
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces26
Win conditions1
Combat threats2
Sacrifice outlets5
Drain effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats98Interaction84Mana base82
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.