Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(432 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp6
Treasure generators2
Tutors2
Draw engines9
Cantrips & burst draw1
Recursion8
Value engines4
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands10
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+20ⓘ
Combo pieces2
Synergy pieces7
Win conditions2
Combat threats1
Sacrifice outlets9
Drain effects3
Token generators4
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Consistency82Interaction81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
The Ring17 cards
17 Ring temptation cards. Empower your ring-bearer with escalating abilities.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.