Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(195 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Treasure generators1
Low Land Count (31/32)+-3ⓘ
Draw engines5
Cantrips & burst draw6
Recursion2
Value engines4
Counterspells4
Spot removal3
Graveyard hate1
Stax & hate3
Protection9
Other2
Low Land Count (31/32)+-3ⓘ
Premium utility lands2
Taplands8
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces6
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction80Speed57Consistency46
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.