Commander
5.0±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
Medium confidence(343 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Land ramp3
Other acceleration1
Treasure generators2
Draw engines5
Cantrips & burst draw5
Scry & Surveil2
Recursion7
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Two-Color Powerhouse Lands (5)+20ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands10
Taplands10
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Synergy pieces13
Win conditions3
Sacrifice outlets6
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats89Mana base87Consistency79
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.