Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks9
Land ramp4
Other acceleration1
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+10ⓘ
Tutors5
Draw engines6
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate2
Two-Color Powerhouse Lands (3)+14ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands1
Utility lands10
Taplands1
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions3
Combat threats11
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Mana base92Consistency86Speed84
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.