Rune-Tail - Leave Me Alone [3]

5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Alternative game-win effectsApproach of the Second Sun,Test of Endurance
High confidence(363 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+22
Fetchlands1
Premium utility lands1
Basic lands1
7 Combo Families (7 lines, Consistency: 49%)+40
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+16
Win conditions1
Drain effects1
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Interaction93Threats90Mana base70

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Lifegain18 cards

18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos7 total