Commander
2.7±1.15
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(149 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (63% CMC 5+)+-10ⓘ
Fast mana1
Low Land Count (26/29)+-8ⓘ
Tutors2
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines4
Spot removal5
Artifact/enchantment removal1
Stax & hate2
Protection1
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (26/29)+-8ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Win conditions3
Combat threats7
Token generators3
Extra turns2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats85Consistency53Mana base47
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Stompy / Big Mana39 cards
39 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.