Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence208 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp4
Treasure generators1
Commander Draw Engine+10ⓘ
Commander Synergy+2ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion8
Value engines4
Spot removal12
Board wipes6
Stax & hate3
Edict effects1
Soft interaction1
Fetchlands5
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands2
Basic lands3
2 Combo Families+22ⓘ
Combat Damage Synergy+6ⓘ
Commander Synergy+1ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats4
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+2-card combo 2→ Bracket 3
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
-1/-1 Counters32 cards
32 -1/-1 counter cards. Weaken and wither opponent creatures.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Graveyard (Commander)7 cards
This deck uses the graveyard as a primary resource.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.