Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Commander Synergy (1 groups)+5ⓘ
Tutors1
Draw engines3
Cantrips & burst draw1
Recursion4
Value engines4
Control Strategy Bonus (16.4 interaction cards)+30ⓘ
Counterspells7
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate9
Protection5
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands2
Taplands4
1 Combo(s) Detected (Consistency: 41%)+17ⓘ
Commander Synergy (2 groups)+15ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Combo pieces2
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction95Mana base77Threats67
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.