Zur the Enchanter

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+5
Cantrips & burst draw1
1 Combo(s) Detected (Consistency: 41%)+17
Commander Synergy (2 groups)+15
Tempo Control (lockout lethality)+10.4
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7
Combo pieces2
Sacrifice outlets1
Drain effects1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Interaction95Mana base77Threats67

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Enchantress10 cards

10 enchantment synergy cards. Deck rewards you for casting enchantments.

Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos1 total