Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(223 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Mana rocks4
Land ramp1
Treasure generators1
Draw engines3
Cantrips & burst draw2
Wheels2
Recursion5
+3
+3
Value engines1
Control Strategy Bonus (30.1 interaction cards)+30ⓘ
Spot removal15
Graveyard hate5
Board wipes2
Stax & hate25
Protection1
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands3
+8
+8
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+5
+14
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Drain effects4
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Interaction94Mana base84Threats54
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stax (Commander)20 cards
This deck uses resource denial and disruption to slow opponents down.
,,,,
Discard21 cards
21 discard synergies. Empty opponents' hands while gaining value.
,,,,
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.