Commander
8.3±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(569 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana11
Mana rocks4
Treasure generators1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors7
Draw engines3
Cantrips & burst draw2
Recursion1
Counterspells5
Spot removal4
Graveyard hate3
Board wipes1
Stax & hate11
Protection4
Other1
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands4
Utility lands5
Taplands1
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces2
Sacrifice outlets3
Drain effects3
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Interaction95Threats90Mana base89
1.8 above Bracket 3 ceiling (6.5)
0.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (2)
✓2-card combo
✕Extra turns — none
Themes6 total
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stax5 cards
5 stax pieces. Tax and restrict opponents' resources while breaking parity.
Storm5 cards
5 storm synergies. Chain spells for exponential value.