Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(410 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Land ramp3
Treasure generators3
Tutors3
Draw engines5
Cantrips & burst draw4
Recursion3
Counterspells2
Spot removal9
Board wipes3
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands14
Taplands2
Combat Damage Synergy: token package, 2 extra combats, 1 haste enabler, 2 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
2 extra turn effects+10ⓘ
Win conditions12
Combat threats7
Drain effects2
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats93Consistency84Interaction81
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.