Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(340 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp9
Other acceleration4
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal7
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands10
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 extra combats, 6 haste enablers, 6 evasion enablers, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats86Mana base82Speed72
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.