Commander
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Attrition and lockout endgame
High confidence(457 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana10
Mana rocks2
Other acceleration2
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines6
Control Strategy Bonus (30.4 interaction cards)+30ⓘ
Counterspells9
Spot removal18
Board wipes2
Stax & hate4
Protection2
Mono-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Utility lands2
Basic lands1
Island+25
Tempo Control (lockout lethality)+20ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces3
Win conditions3
Combat threats1
Clone effects1
Other4
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 5
Interaction97Consistency78Mana base77
✓
✓
Mass land denial (1)
✓
Extra turns (1)
✕2-card combo — none
Themes6 total
Theft16 cards
16 steal effects. Turn opponents' threats against them.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Tap / Untap7 cards
7 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.