Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(237 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp6
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw3
Value engines1
Counterspells1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+23ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base79Speed74Interaction56
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.