Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(434 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp4
Other acceleration2
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+23ⓘ
Tutors1
Draw engines13
Wheels1
Counterspells2
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate6
Protection6
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands1
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces2
Synergy pieces3
Win conditions4
Combat threats5
Drain effects5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats92Mana base88Consistency83
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.