5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(385 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Treasure generators1
Commander Draw Engine (Zndrsplt, Eye of Wisdom provides card draw)+15ⓘ
Tutors9
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines1
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes4
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
Synergy pieces2
Win conditions3
Combat threats2
Token generators2
Clone effects2
Extra turns3
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency90Threats86Interaction77
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Chaos19 cards
19 chaos effects. Embrace randomness with coin flips and dice rolls.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.