Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(554 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks7
Land ramp2
Other acceleration2
Treasure generators13
Draw engines15
+3 more
Cantrips & burst draw11
Wheels1
Recursion13
Spot removal16
Graveyard hate3
Board wipes3
Stax & hate3
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands6
Taplands10
Combat Damage Synergy: token swarm strategy, 2 extra combats, 6 haste enablers, 3 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces26
Win conditions5
Combat threats5
Sacrifice outlets2
Drain effects2
Token generators3
Reanimation3
Group slug1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Consistency96Mana base90
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter52 cards
52 legendary synergies. Your legends grow stronger together.
Human Tribal44 cards
44 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats38 cards
38 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.