Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(223 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp4
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines3
Counterspells3
Spot removal6
Stax & hate2
Protection7
Other1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands4
Synergy pieces4
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Speed80Interaction64Mana base54
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron27 cards
27 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.