Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(192 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp9
Other acceleration5
Treasure generators1
Draw engines2
Cantrips & burst draw8
Recursion4
Value engines5
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection6
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Utility lands2
Taplands3
Basic lands1
Forest+31
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions4
Combat threats8
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats84Mana base70Speed67
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.