Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(386 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks1
Land ramp2
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion2
Value engines3
Counterspells1
Spot removal2
Board wipes1
Stax & hate3
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Utility lands3
Basic lands1
Mountain+23
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces9
Win conditions7
Combat threats3
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed87Threats86Mana base84
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.