Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(252 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration5
Treasure generators1
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines2
Counterspells3
Spot removal2
Other1
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands1
Utility lands4
Taplands2
Combat Damage Synergy: token package+3ⓘ
Synergy pieces2
Drain effects3
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Speed80Consistency61Mana base53
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm21 cards
21 storm synergies. Chain spells for exponential value.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.