Anzrag, the Quake-Mole

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(212 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+24
Two-Color Powerhouse Lands (2)+7
Mana Acceleration (14 sources)+4
Low Land Count (20/29)+-23
Fetchlands1
Combat Damage Synergy: token package, 2 extra combats, 6 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
2 Combo(s) Detected (Consistency: 55%)+23
Sacrifice outlets1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Threats83Mana base75Speed58

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aggro19 cards

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

Combos2 total