Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(212 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana dorks1
Land ramp8
Other acceleration2
Low Land Count (20/29)+-23ⓘ
Draw engines8
Cantrips & burst draw3
Value engines2
Spot removal3
Stax & hate1
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (20/29)+-23ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Combat Damage Synergy: token package, 2 extra combats, 6 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces2
Synergy pieces4
Win conditions7
Combat threats3
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats83Mana base75Speed58
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.