5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks10
Land ramp2
Other acceleration1
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion1
Counterspells3
Spot removal7
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands10
Combat Damage Synergy: token swarm strategy, 5 token doublers, 3 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions3
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base89Consistency85Threats77
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Elf Tribal16 cards
16 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.