Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(227 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks3
Other acceleration1
Draw engines1
Cantrips & burst draw5
Value engines1
Control Strategy Bonus (16 interaction cards)+30ⓘ
Spot removal13
Board wipes4
Stax & hate2
Two-Color Mana Base (no fixing needed)+26ⓘ
Fetchlands1
Utility lands3
Taplands5
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces2
Win conditions2
Drain effects6
Token generators4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction80Mana base75Threats54
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn26 cards
26 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.