Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Counterspells3
Spot removal6
Board wipes3
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Tempo Control (lockout lethality)+5.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats89Interaction87Consistency84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Energy19 cards
19 energy cards. Accumulate and spend energy for powerful effects.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.