Fey Empire

7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(540 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
5 Combo(s) Detected (Consistency: 96%)+44
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 haste enablers, 3 evasion enablers+25
Commander Synergy (2 groups)+18
Drain effects1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
Threats98Mana base88Speed85

1.0 above Bracket 3 ceiling (6.5)

1.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Elf Tribal38 cards

38 elf creatures detected. Tribal synergies can create powerful board states.

Druid Tribal17 cards

17 druid creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos5 total