Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(540 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana dorks12
Other acceleration1
Draw engines7
Cantrips & burst draw3
Value engines3
Spot removal7
Land destruction2
Board wipes1
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands7
5 Combo(s) Detected (Consistency: 96%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo pieces6
Synergy pieces7
Win conditions6
Combat threats2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats98Mana base88Speed85
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal38 cards
38 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.