Commander
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(492 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp2
Other acceleration3
Treasure generators1
Draw engines2
Cantrips & burst draw2
Recursion4
Counterspells4
Spot removal5
Artifact/enchantment removal1
Graveyard hate2
Board wipes1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands9
Dual & shock lands7
Premium utility lands3
Utility lands6
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Token generators1
Reanimation2
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Mana base96Consistency88Interaction87
-0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Clones29 cards
29 clone effects. Copy the best threats on the battlefield.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.