Commander
No commander provided3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(225 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks1
Other acceleration4
Treasure generators3
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion2
Spot removal5
Graveyard hate2
Edict effects1
Protection2
Utility lands3
Basic lands1
Swamp+27
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Synergy pieces1
Win conditions3
Sacrifice outlets2
Drain effects3
Token generators4
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats86Speed66Interaction41
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.