Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration4
Tutors3
Draw engines6
Cantrips & burst draw1
Recursion2
Value engines9
Other1
Counterspells4
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Premium utility lands4
Utility lands7
Taplands5
1 Combo Family (1 lines, Consistency: 79%)+22ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 damage multiplier+20ⓘ
Commander Synergy (2 groups)+19ⓘ
Combo pieces2
Synergy pieces2
Win conditions5
Combat threats1
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction86Threats86Mana base73
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress11 cards
11 enchantment synergy cards. Deck rewards you for casting enchantments.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.