Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(180 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Other acceleration3
Treasure generators1
Other1
Low Land Count (32/33)+-3ⓘ
Draw engines3
Cantrips & burst draw7
Recursion11
Value engines1
Other2
Spot removal17
Graveyard hate2
Board wipes3
Stax & hate8
Edict effects1
Protection10
Mono-Color Mana Base (no fixing needed)+41ⓘ
Low Land Count (32/33)+-3ⓘ
Utility lands1
+2
Basic lands1
+30
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Synergy pieces13
Win conditions1
Combat threats8
Sacrifice outlets1
Drain effects4
Token generators2
Reanimation4
Other5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats85Mana base70Interaction66
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)25 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.